Taxonomy
Information on Liquid & Grit's Taxonomy System

Overview

Liquid & Grit uses a taxonomy system with a hierarchical structure to classify all features and events released by the apps we track. This system is updated regularly and outlined below.

Categories, Genres, and Subgenres

Every app we track is classified into a market category, a genre, and a subgenre. Although apps often have multiple play modes, classifications represent their main style of play.
Category
Genre
Subgenre
Casino
Casino
Bingo, casual casino, poker/cards, and slots
Casual
Lifestyle
Customization, hidden object, interactive story, time management, and tycoon/crafting
Puzzle
Action puzzle, bubble shooter, classic match-3, hidden object, merge, other match-3, puzzle & decorate, solitaire/mahjong, and tile blast
Simulation
Adventure, customization, interactive story, puzzle & decorate, sandbox, slots, time management, and tycoon/crafting
Core
RPG
4X strategy, battle-strategy-anime, fighting, puzzle, RPG, squad RPG, tower defense, and turn battle-IP
Shooter
Fighting, FPS/3PS, sniper, and squad RPG
Strategy
4X strategy, battle-strategy-anime, build & battle, card battler, empire simulation, MOBA, squad, RPG, tactical battler, and tower defense

Release Type

Releases are classified into features, events, and content. Features are permanent or recurring mechanics, while events only occur for a limited time. Content includes machines in casino, level design items in casual, and abilities, equipment, and heroes in core.

Mechanic Families and Subfamilies

Features and events are classified into specific families according to their primary gameplay mechanic. In addition to their primary family, features and events can also be classified into subfamilies based on additional mechanics.

Mechanic Family Definitions

Family
Definition
Accelerators
Features, events, or content that increase the power, impact, or efficiency of play
Banks
Features or events that save a percentage of spend or rewards to be unlocked later
Bonuses
Features that give free value to players, often within time intervals
Challenges
Features or events that consist of tasks for players to complete in any order
Clubs
Features or events in which groups work together to accomplish goals or compete with other groups
Collections
Features or events in which players collect sets of items (often for a completion prize)
Competitions
Features or events in which players compete against other players
Cosmetics
Features that make improvements or updates to the app
Currencies
Features that make changes to currencies, economies, stores, and items
Custom Design
Features or events that give players options for cosmetic customization
Exchanges
Features that allow players to trade currency for items or another currency
Expansions
Features or events that add new play areas, like rooms, worlds, play modes, VIP lounges, etc.
Flows
Features that highlight player experiences, like the NUX, ratings, and surveys
Hazards
Features with level elements/blockers that increase the difficulty
Interactions
Social features or events with direct or indirect interaction
Leaderboards
Features containing stand-alone leaderboards or rankings
Levels
Features or events where players level or upgrade something (e.g., pets or buildings)
Mini-Games
Features or events with smaller, shorter games within the base game (e.g., scratch cards)
Missions
Features or events with a linear set of tasks that players must accomplish in sequence
Notices
Features with product announcements, terms of service updates, or privacy updates
Other
Miscellaneous features and events that don’t fit in any other family
Profiles
Features related to players’ settings, profiles, and controls
Purchases
Features or events that have anything to do with spending real money on in-app items
Quests
Features or events in which players complete tasks to advance on a map or map-like mechanic
Rewards
Features or events that reward players for engagement or spend (other than those in the bonus family)
Last modified 2mo ago