Releases are classified into features, events, and content. Features are permanent or recurring mechanics, while events only occur for a limited time. Content includes machines in casino, level design items in casual, and abilities, equipment, and heroes in core.
Mechanic Families and Subfamilies
Features and events are classified into specific families according to their primary gameplay mechanic. In addition to their primary family, features and events can also be classified into subfamilies based on additional mechanics.
Mechanic Family Definitions
Features, events, or content that increase the power, impact, or efficiency of play
Features or events that save a percentage of spend or rewards to be unlocked later
Features that give free value to players, often within time intervals
Features or events that consist of tasks for players to complete in any order
Features or events in which groups work together to accomplish goals or compete with other groups
Features or events in which players collect sets of items (often for a completion prize)
Features or events in which players compete against other players
Features that make improvements or updates to the app
Features that make changes to currencies, economies, stores, and items
Features or events that give players options for cosmetic customization
Features that allow players to trade currency for items or another currency
Features or events that add new play areas, like rooms, worlds, play modes, VIP lounges, etc.
Features that highlight player experiences, like the NUX, ratings, and surveys
Features with level elements/blockers that increase the difficulty
Social features or events with direct or indirect interaction
Features containing stand-alone leaderboards or rankings
Features or events where players level or upgrade something (e.g., pets or buildings)
Features or events with smaller, shorter games within the base game (e.g., scratch cards)
Features or events with a linear set of tasks that players must accomplish in sequence