Releases Taxonomy
Information on Liquid & Grit's Taxonomy System
Overview
Liquid & Grit uses a taxonomy system with a hierarchical structure to classify all features and events released by the apps we track. This system is updated regularly and outlined below.
Categories, Genres, and Subgenres
Every app we track is classified into a market category, a genre, and a subgenre. Although apps often have multiple play modes, classifications represent their main style of play.
Category | Genre | Subgenre |
Casino | Casino | Bingo, casual casino, poker/cards, and slots |
Casual | Lifestyle | Customization, hidden object, interactive story, time management, and tycoon/crafting |
Puzzle | Action puzzle, bubble shooter, classic match-3, hidden object, merge, other match-3, puzzle & decorate, solitaire/mahjong, and tile blast | |
Simulation | Adventure, customization, interactive story, puzzle & decorate, sandbox, slots, time management, and tycoon/crafting | |
Core | RPG | 4X strategy, battle-strategy-anime, fighting, puzzle, RPG, squad RPG, tower defense, and turn battle-IP |
Shooter | Fighting, FPS/3PS, sniper, and squad RPG | |
Strategy | 4X strategy, battle-strategy-anime, build & battle, card battler, empire simulation, MOBA, squad, RPG, tactical battler, and tower defense |
Release Type
Releases are classified into features, events, and content. Features are permanent or recurring mechanics, while events only occur for a limited time. Content includes machines in casino, level design items in casual, and abilities, equipment, and heroes in core.
Mechanic Families and Subfamilies
Features and events are classified into specific families according to their primary gameplay mechanic. In addition to their primary family, features and events can also be classified into subfamilies based on additional mechanics.
Mechanic Family Definitions
Family | Definition |
Accelerators | Features, events, or content that increase the power, impact, or efficiency of play |
Banks | Features or events that save a percentage of spend or rewards to be unlocked later |
Bonuses | Features that give free value to players, often within time intervals |
Challenges | Features or events that consist of tasks for players to complete in any order |
Clubs | Features or events in which groups work together to accomplish goals or compete with other groups |
Collections | Features or events in which players collect sets of items (often for a completion prize) |
Competitions | Features or events in which players compete against other players |
Cosmetics | Features that make improvements or updates to the app |
Currencies | Features that make changes to currencies, economies, stores, and items |
Custom Design | Features or events that give players options for cosmetic customization |
Exchanges | Features that allow players to trade currency for items or another currency |
Expansions | Features or events that add new play areas, like rooms, worlds, play modes, VIP lounges, etc. |
Flows | Features that highlight player experiences, like the NUX, ratings, and surveys |
Hazards | Features with level elements/blockers that increase the difficulty |
Interactions | Social features or events with direct or indirect interaction |
Leaderboards | Features containing stand-alone leaderboards or rankings |
Levels | Features or events where players level or upgrade something (e.g., pets or buildings) |
Mini-Games | Features or events with smaller, shorter games within the base game (e.g., scratch cards) |
Missions | Features or events with a linear set of tasks that players must accomplish in sequence |
Notices | Features with product announcements, terms of service updates, or privacy updates |
Other | Miscellaneous features and events that don’t fit in any other family |
Profiles | Features related to players’ settings, profiles, and controls |
Purchases | Features or events that have anything to do with spending real money on in-app items |
Quests | Features or events in which players complete tasks to advance on a map or map-like mechanic |
Rewards | Features or events that reward players for engagement or spend (other than those in the bonus family) |
Slots Taxonomy
Content
There are two types of slot content:
RMG: Real money games (e.g., land-based casino machines and online betting)
Social: Slot machines released in social casino apps
Class
Class describes the type of slot machine:
Stepper: A classic style of machine with simulated stepper reels
Video: A video style machine that does not emulate stepper reels
Locked: The machine is locked and the class is unknown
Reel Set
Reel sets are labeled according to their total number of symbol positions, written as “height x length.” Note: Classic steppers with 2 x 3 reel sets are often mistaken as having a 3 x 3 reel set due to their three vertical paylines.
# x #: The number of vertical and horizontal symbol positions on the reels (e.g., 3 x 5)
Multi-Matrix: Machines with more than one reel set
n x n: Reels that do not have one consistent set of vertical and horizontal symbol positions
Locked: The machine is locked and the reel set is unknown
Pay
The pay categorization is based on how winning combinations are evaluated.
Line: Winning combinations occur when symbols land on specific lines
Multi-Way: Winning combinations occur when symbols land on sequential reels or positions
Locked: The machine is locked and the line categorization is unknown
Theme
Themes reflect the visual and audio design of machines. The examples below are just a few of many.
Classic: Classic steppers (e.g., bars, bells, 7s, etc.)
Cultural: Ethnic or cultural themes which are not common enough to have their own category
Other: Outlier theme with no category
Reel Feature
Reel features are specific to the whole reel set.
Both-Way Pays: Pays right to left and left to right
Cascading: Winning combinations are removed, and new symbols fall into place
Expanding: Reels expand during play
Other: Outlier with no category
Reel Improvements: Examples include background color for pattern pays, cash zones, bet-up mechanics for additional features or symbols.
Symbol Feature
Symbol features are specific to the symbols that land on the reels.
Expanding: Symbols expand
Locked: Symbols lock in place on the reels at some point during play
Mega/Colossal: Large symbols that usually take up 2 x 2 or more reel positions
Mystery Pay: Symbols reveal a prize amount upon landing, e.g., doors or curtains opening
Mystery Reveal: Symbols reveal themselves upon landing, e.g., doors or curtains opening
Nudging: Symbols move to another reel or position
Other: Outlier with no category
Roaming: Locked symbols that remain on the reels and move to alternative positions
Split: Double character symbols that count as two of a symbol
Base Game Feature
The most important or innovative base-game features are tagged, and there is often more than one.
Collection: Players collect items or symbols
Conversion: Symbols convert from one item to another
Multiplier: Multiplies wins or something else
Other: Outlier with no category
Respin: Paid or free respin rounds such as “Lightning Link” (different than the free spin bonus)
Wild: Wild mechanics
Bonus Feature
The most important or innovative bonus features are tagged, excluding free spins.
Extra Reels/Lines/Pays: Bonus that add reels, lines, or pays
Collection: A primary collection mechanic
Deal or No Deal: The option to accept a reward offer or keep risking it for something better
Mini-Stepper: Classic mini-stepper feature
Mini-Game: A game within a game, often involving boards, dice, etc.
Multiple Bonuses: More than one type of bonus at once
Multiplier: Multiplier mechanics
Pick’em Bonus: Any kind of pick’em bonus
Pick’em Bonus w/ Free Spins: Bonus that includes both a pick’em and free spins
Player Choice: Players choose between various bonus options, such as the number of free spins and multipliers for a free spin bonus
Social Mechanics: Bonus features with mechanics or prizes shared between multiple players
Wild Mechanics: Bonus that includes wild mechanics
Other: Outlier with no category
Jackpot
A progressive jackpot grows based on engagement from a group of players, whereas a standalone progressive jackpot grows based on the spins of one player.
Jackpot: Displays a non-progressive “Jackpot” or pays 1,000x bet or more
None
Progressive & Standalone
Progressive & Jackpot
Progressive Jackpot
Standalone Progressive
Wheel
Wheels are categorized by their rewards and where they appear within a machine.
Base Game: Wheel present in the base game
Base Game & Bonus: Wheel present in both the base game and a bonus
Bonus Only: Bonus prize wheel
Bonus w/ Free Spins: Bonus wheel that contains possible free spins
Bonus w/ Other Feature: Bonus wheel that contains another possible feature
Bonus w/ Pick’em: Bonus wheel that contains a possible pick’em bonus
Locked: Used when the machine is locked and the wheel type is unknown
Popular
These are tags of mechanics based on release trends or clients’ requests for information. Currently, there is only one “popular” tag for slot machines.
Portrait (Slot Machine): Portrait screen orientation during gameplay
Progression
In progression mechanics, players accumulate points or collect items to advance toward reward goals.
Bonus: Bonuses with progressions such as board mini-games or rounds
Collection Only: Progression through the collection of items
Fill Meter: Progression through fill meters
Fill Meter & Collection: Progression through both a collection and fill meter
Map: Progression through a map mechanic
Map & Fill Meter: Progression through a map and fill meter
Other: Outlier with no category
Reel or Symbol: Progression through reels or symbols that evolve into something else (e.g., symbols that change through base-game conversion mechanics)
Last updated